I'm waiting on the proofs for this one to arrive from Amazon. I've given it out to a few beta-readers in pdf form as well. I don't exactly know where I'm going with writing for RPGs over all, this might be the first thing I do in along series, or it could be the last word I wrote on RPGs. Depends how it goes down, I guess. But it felt like it needed to be written and I am experiencing great relief that the project is bearing completion so I can get on and do other things...
Long time no see, journal readers. I have been preoccupied with fitness this month - I'm 2/3 of the way through a self-designed fitness blitz called Stevember! I'm also closing in to complete a role-playing publication project by year's end but that's for another post...
My maths were wrong. I see that now. In fact I'm going to end up doing 6 walks and 6 ruins, not 5 of each. So far I have lost no weight at all but am looking a lot bigger in the chest and back than I was before...
Naiden soon noticed that there wasn't much time between being a new cat, and being a dirty cat. It seemed to happen without him doing much at all. And all the other little cats were dirty, too, even the ones that never rolled around on the ground like he did, or poked in puddles.
"If this goes on, we will be more dirt than cat," Naiden thought.
Naiden Goof first knew he was a cat when he had a cat’s body, and it was wriggling about. The mother cat was sleeping, but all the other little cats were wriggling about too. Naiden thought he must be a cat, because his mother was a cat, and all the others were all cats, and their bodies were the same as hers, just smaller.
At the same time that he knew himself, he knew about others, and for quite a while, he did not know the difference. When he wriggled, they all wriggled. When he ate, they all ate. The mother cat was warm. That was all they knew.
Airport is male. He has legs below the terminals, the tubular type with plastic-knob shoes, but you can’t imagine his arms. The windows of the arrival hall are his eyes, the automatic doors into the departure hall his mouth. He wears an apron made of planes. The control tower and hangar are not part of his body, so whenever he goes anywhere, they are left waiting on the tarmac.
Airport awoke as Intercom crackled: ‘Control Tower Ralph To Airport, Do You Copy Over!’
A plane, again? Airport did not feel like answering. He had been dreaming of an executive lounge where they served drinks with special straws named after famous actors. He wanted to go on a Holiday and see the actors in the films they played on the long-haul flights. Ah, to live a life of leisure like the lucky elite, instead of being a regional Airport with concrete hair. That would be grand.
This post concerns the cohuleen druith (a kind of magic sea hat), and all its variants in Irish and Scots folklore.
Firstly, on the name. Sometimes I’ve seen the first word spelled ‘cohuleen’ and sometimes ‘cohullen’, but in either case its meaning is clear, being derived from Irish cochall, or ‘hood’. ‘Druith’ is desrived from draoi. I will qoute MacBain’s definition here:
draoi, druidh, a magician, druid, Irish draoi, gen. pl. druadh, Early Irish drai, drui, g. druad, Gaulish druides (English druid). Its etymology is obscure. Stokes suggests relationship with English true, Gaelic dearbh, q.v. Thurneysen analyses the word as dru, high, strong, See truaill. Brugmann and Windisch have also suggested the root dru, oak, as Pliny did too, because of the Druids’ reverence for the oak tree. Anglo-Saxon dry/, magus, is borrowed from the Celtic. draoineach, druineach, artisan, “eident” person (Carm.); draoneach, “any person that practices an art” (Grant), agriculturist; druinneach, artist (Lh.). Irish druine, art needlework.
Well, I just submitted something to the New Yorker for the first time. Despite the glamorously low success rate for first-time authors, hopes are high.
At the risk of jeopardizing what little hopes I do have, here is a short selection from my short fiction piece, Bloody Gerald, submitted in this first day of Spring.
Welcome to my Celtic Folklore Blog. Each month I’ll be giving some information on the creatures that populated the Celtic imagination in previous centuries. The short stories in the Blue Men, Green Women Series are designed bring these creatures to life. Here, I’ll just be giving basic information about them and some internet links.
This month’s entry is on the Blue Men of the Minch, which so happens to be the title story for the first book in the Blue Men, Green Women series!
The Blue Men of the Minch – also called Storm Kelpies – are a race of blue sea-men thought to live in the waters of the Minch, which runs between the Inner and the Outer Hebrides. In particular they were thought to dwell in the little strait between Lewis and the Shiant (Enchanted) Isles which are an uninhabited group, off-shore from Lewis. They were believed to cause shipwrecks in that dangerous stretch of water which is the location of a strong current. There’s links to an old map of the area up here, or check the ever-reliable streetmap.uk for the Ordinance Survey map.